Search Issue Tracker
By Design
Votes
0
Found in [Package]
11.0.0
Issue ID
1296625
Regression
No
[VFX Graph] 'Get Attribute:position' is of type Vector3 and not Position, which removes its Space attribute
Reproduction steps:
1. Open attached project "Issue1296625.zip" and scene "Scene"
2. In Project window, open Assets/Bounce.vfx
3. In Scene View, observe "Bounce" GameObject
3. In Visual Effect Graph window, set "Update Particle's" "Set Velocity" node's space to World
4. In Scene View, observe "Bounce" GameObject
Expected result: The particles maintain the same velocity
Actual result: The particles lose their velocity
Reproducible with: 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b5, 2021.2.0a3)
Could not test with: 2018.4.31f1, 2019.4.19f1 (project breaks on package downgrade)
Note:
The Space attribute is also missing in 'Get Attribute:velocity' and 'targetPosition' nodes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note:
As the get attribute can be linked to systems with different space, attributes getter cannot carry space and space has to be handled manually in the graph.
The problem is that the same subgraph can be plugged into both a local and a world system. Additionally, the space is static and unique for a given expression set. So we have no way to change that at the moment. We are aware of this limitation, but fixing it requires some work with space propagation. There are, however, plans in the future to fix this limitation.