Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
9.0.0, 8.1.0
Issue ID
1261044
Regression
No
[VFX Graph] Everything option is not getting selected in Rendering Layer Mask of Visual Effect object
"Nothing" option is getting selected instead of "Everything" in Rendering Layer Mask.
Steps to repro:
1. Create a new HDRP project.
2. GameObject > Visual Effects > Visual Effect.
3. Inspector > Renderer > Rendering Layer Mask > Select Everything.
Actual Result:
Everything option is not getting selected in Rendering Layer Mask
Expected Result:
Everything option is selected in Rendering Layer Mask.
Reproducible in:
2020.2.0a17, 2020.1.0b15, 2019.4.3f1, 2019.3.2f1 with Package Version 9.0.0-preview.33, 8.1.0, 8.0.1, 7.3.1.
Note: Rendering Layer Mask option is not available in Universal Render Pipeline.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Resolution Note (fix version 10.2.0):
Fixed in Package version 10.2.0.