Search Issue Tracker
Not Reproducible
Fixed in 11.0.0
Votes
0
Found in [Package]
10.2.0
Issue ID
1328671
Regression
Yes
VFX Graph doesn't get updated after changing the Point Cache Node's Asset reference
How to reproduce:
1. Open the user's attached "MatchParticleHD.zip" project
2. Open the "Test" Scene
3. Select the "BasePiece" GameObject in the Hierarchy window
4. Open the "BasePiece" VFX Graph
5. Set the "Point Cache" Node Asset reference to "Rock_A_02_LOD00"
6. Press the "Save" button in the VFX Graph
7. Observe the "BasePiece" GameObject in the Scene view
Expected result: Point Cache Node's Asset reference gets updated
Actual result: Point Cache Node's Asset reference doesn't get updated
Reproducible with: 10.2.0 (2020.2.0b9), 10.4.0 (2020.3.3f1, 2021.1.0a9)
Not reproducible with: 7.5.3 (2019.4.24f1), 10.1.0 (2020.2.0b9), 11.0.0 (2021.1.0a10, 2021.1.2f1), 12.0.0 (2021.2.0a12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Not reproducible on 11.0.0 (2021.1.0a10), 2020.3.20f1, 2021.1.26f1 and above
Resolution Note (fix version 11.0.0):
No longer reproducible on 2021.1.26f1