Search Issue Tracker
Fixed in 10.1.1 or 10.2.0
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1274790
Regression
Yes
[VFX Graph] Destroy may not be called from edit mode on resetting VFX Property Binder.
Destroy may not be called from edit mode on resetting VFX Property Binder after adding Audio Spectrum Property Bindings.
Unable to reset VFX Property Binder component.
Steps to repro:
1. Create a new HDRP project.
2. Hierarchy > Click on "+" > Visual Effects > Visual Effect
3. Inspector > Add Component > Audio Spectrum Binder.
4. Reset
Actual Result:
Destroy may not be called from edit mode error in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0b2, 2020.2.0a20 with Package Version 10.0.0-preview.27.
Working Fine in:
2020.2.0b2, 2020.1.5f1 with Package Version 9.0.0-preview.54.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
Destroy may not be called from edit mode! Use DestroyImmediate instead.
Destroying an object in edit mode destroys it permanently.
UnityEngine.VFX.Utility.VFXPropertyBinder:Reset ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Resolution Note (fix version 10.1.1 or 10.2.0):
Fixed i Package Version: 10.2.0.