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Fixed
Fixed in 2022.2.0b15, 2023.1.0a22
Votes
0
Found in
2022.2.0b7
2023.1.0a10
Issue ID
UUM-13532
Regression
Yes
[VFX Graph] Crash on VFXMemorySerializer::StoreObjects when undoing actions in SG blackboard
How to reproduce:
# Import the attached package
# Open VFX
# Open AllProperties SG
# In the Blackboard, select TotalCount SamplerStater Matrix4x4 properties
# Using the shortcut delete, delete them
# Save the graph
# Undo action
# Save the graph
Note: if it is not reproducible from the first time, keep repeating 4-8 steps
Another note: this seems only to happen with ShaderGraph that are converted from old Integration to new Integration
Reproduced on 23.1.0a10
Few lines from the stacktrace:
{color:#0747a6}0x00007FFB3998E61B (Unity) VFXMemorySerializer::StoreObjects{color}
{color:#0747a6}0x00007FFB3998E883 (Unity) VFXMemorySerializerBindings::StoreObjectsToByteArray{color}
{color:#0747a6}0x00007FFB37A1673E (Unity) VFXMemorySerializer_CUSTOM_StoreObjectsToByteArray{color}
{color:#0747a6}0x000001BB40FA1A05 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.VFX.VFXMemorySerializer:StoreObjectsToByteArray{color}
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