Search Issue Tracker
Fixed
Fixed in 2021.3.16f1, 2022.2.9f1, 2023.1.0a25
Votes
0
Found in
2021.3.3f1
2022.2.0b9
2023.1.0a12
Issue ID
UUM-15655
Regression
Yes
[VFX Graph] Bounds padding not working
Bounds padding functionnality for recorded bounds is not working on VFX Graph 21.3 LTS , reproduced on TrunkĀ
-No padding effect
-Bounds not showing
[^Unity_7Bl3N5aj7v.mp4]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
Resolution Note (fix version 2023.1.0a25):
verified on 2023.1.0a25
bounds padding work correctly
padding are not displayed separately from bounds => future improvement on padding display possible
Resolution Note (fix version 2022.2.9f1):
tested on 22.2.9f1
Resolution Note (fix version 2021.3.16f1):
Tested on 21.3.16f1
Bounds considers the padding
Future improvment would be to have a visual differentiation between bound and padding. (as for local volumetric fog and the blend distance)