Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.12f1
2023.1.19f1
2023.2.0a15
2023.3.0a11
Issue ID
UUM-54681
Regression
No
VFX Asset Settings do not update in Inspector when focusing different VFX Assets in the VFX Window Blackboard
How to reproduce:
1. Open the attached project
2. Open the two VFX Assets in Project Browser (They should open 2 different windows)
3. Try selecting the two Assets and observe that the Inspector updates
4. Select a Node in one of the Assets and click on the Blackboard where there are no other Nodes and observe that the Inspector changes to VFX Asset Settings
5. Open the other Asset by switching windows and not opening the Asset itself and click anywhere on the Blackboard without selecting a Node first and observe the Inspector
Actual result: Clicking anywhere on the Blackboard if no Node was previously selected does not show the VFX Asset Settings, but does show it if a Node was previously selected
Expected result: Clicking anywhere on the Blackboard dead space could show the VFX Asset Settings, like it does when a Node is selected and then unfocused when clicking in the Blackboard
Reproducible with: 2022.3.12f1, 2023.1.19f1, 2023.2.0a15, 2023.3.0a11
Not reproducible: 2021.3.31f1 (VFX Assets open only in one window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Resolution Note:
Duplicate