Search Issue Tracker
Duplicate
Votes
0
Found in
4.5.2f1
Issue ID
620023
Regression
Yes
Vertex snapping isn't working correctly under custom pivot settings
To Reproduce:
1.Open attached project
2.Open "MainScene" scene
3.Use Vertex snapping by holding down "V" key, while "Explosion" object is selected.
4.Notice wrong snapping of an object, when its pivot point isn't centered.
Notes:
This doesn't happen when tool handle is placed at the active object's pivot point, instead of center of selection. Also this happens for both, single and multiple, sprite modes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #615580