Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.3
Issue ID
1118278
Regression
No
Vertex compression is completely disabled on platforms with CompressedGPUSkinningDisabled
Steps:
1. download project in comment (20190307_skinnedmeshvertcompression.zip)
2. open project and build player on iOS device
3. run the player on iOS device
4. On XCode, click on camera icon to capture GPU frame
5. Wait for frame debugging to load
6. Navigate to Camera.Render > Drawing > Render.OpaqueGeometry > RenderForwardOpaque.Render > RenderForward.RenderLoopJob > 24 [drawIndexedPrimitives:Triangle indexCount...] > double click on Geometry
7. Observe the skinned mesh's TEXCOORD0 input format
Expected: input format for TEXCOORD0 is half2
Actual: input format for TEXCOORD0 is float2
Reproducible in: 2019.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2019.2):
Fixed in 2019.2