Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.2
Issue ID
1405100
Regression
Yes
Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers if the keywords are used outside of preprocessor directives.
STR:
1. Create a new project using the 3D template
2. Put the attached shader into the Assets folder
Expected: the shader compiles successfully
Actual: the shader complains about an unknown identifier
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment