Search Issue Tracker
Fixed
Fixed in 1.3.2
Votes
1
Found in [Package]
1.3.2
Issue ID
LOC-725
Regression
No
Value of a LocalizedStringTable is not saved when it is set as a variable in a TrackAsset script
Reproduction steps:
1. Open the attached project "ExampleProject.zip"
2. In the Project window, double click the Asset "TimelineExample.playable"
3. In the Timeline window select "Track Asset Example"
4. In the Inspector change the value of the "Example" variable to "LocalizedStringTable_Example"
5. Deselect "Track Asset Example"
6. Select "Track Asset Example" again
7. Observe the value of "Example" in the Inspector window
Expected result: The value is saved as "LocalizedStringTable_Example"
Actual result: The value is reverted to "None"
Reproducible with: Timeline 1.2.18 (2019.4.38f1), 1.4.8 (2020.3.33f1), 1.6.4 (2021.3.0f1), 1.7.1 (2019.4.38f1, 2020.3.33f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10)
Notes:
- Does not reproduce with variable types such as int, string, GameObject, ScriptableObject
- Does not reproduce when assigning a LocalizedStringTable to a MonoBehaviour, or a ScriptableObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
Add comment