Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.42f1
6000.1.0b10
6000.2.0a6
Issue ID
UUM-99654
Regression
No
“Validate” button is misaligned in the PM window > “My Assets”
Steps to reproduce:
1. Create new Unity project
2. Go to PM > My Assets
3. Install and import one of the available Assets (for example: “Starter Assets - ThirdPerson | Updates in new CharacterController package”)
4. Observe “Validate” button once the assets are installed
Actual results: “Validate” button is not aligned with the “Import” button at the left
Expected results: “Validate” button is aligned with the “Import” button at the left
Reproducible with versions: 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Can’t test with versions: 2021.3.49f1, 2022.3.60f1 (“Validate” button is not available)
Tested on (OS): Apple M1 Max, Sequoia 15.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Package Manager UX team will review the margins in general in the Package Manager window.