Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
Issue ID
1014404
Regression
No
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API.
However, the DX12 is experimental and should always paired with DX11 in the setting.
Besides, on the Windows standalone side, if user chooses DX12 as the only option, the Editor generates a warning and automatically add DX11. The behavior should be consistent for both standalone and UWP.
Repro Step:
1. Go to Player Settings -> Other Settings -> Graphics API, make sure it is for UWP
2. Uncheck the "Auto Graphics API"
3. Add "Direct3D12 (Experimental)" and delete "Direct3D11"
4. Observe the Editor does not complain or correct it.
(Optional) 5. Repeat step 2-4 for the Standalone Graphics APIs for Windows and observe the warning message in Editor Console
Expected: The experimental DX12 should not be the only Graphics API chosen.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment