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Won't Fix
Votes
0
Found in
2018.4
2019.2.11f1
2020.1
Issue ID
1202873
Regression
No
[UWP] .targets and .vcxitems are imported in the wrong order in the generated .vcxproj file
How to reproduce:
1. Create a new project
2. Build the project for UWP
3. Navigate to the built project location
4. Open the .vcxproj file in a text editor
5. Inspect the import of "Microsoft.Cpp.targets" and "Unity Data.vcxitems"
Expected results: "UnityData.vcxitems" is imported first
Actual results: "Microsoft.cpp.targets" is imported first
Reproduced with: 2018.4.0f1, 2020.1.0a15
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Resolution Note (2020.1.X):
Swapping the two "Import" lines ("UnityData.vcxitems" and "Microsoft.Cpp.targets") breaks native plugins when building the generated VS project.
For some reason, when these imports are swapped, the native DLLs aren't copied from their source folders into the root output folder while building the project in Visual Studio causing an APPX error that breaks the build. This issue will require more investigative work to properly resolve, and doesn't meet our priority bar at this time.
Instead, the "swap" operation can be performed as a build post-process step in the Unity Editor using the PostProcessBuildAttribute (https://docs.unity3d.com/ScriptReference/Callbacks.PostProcessBuildAttribute.html).