Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.2.2p1
Issue ID
746892
Regression
No
[UWP] Screen.SetResolution (..., ..., true) doesn't change resolution
Screen.SetResolution doesn't change resolution on UWP platform. Reproducible on tablets. Getting such error: "Failed to resize window to 1440 x 900"
Reproducible on 5.2, 5.3, 5.4 versions.
Forum thread: http://forum.unity3d.com/threads/changing-screen-resolutions-on-win10-uwp.369060/
Repro steps:
1. open project "resolution.zip".
2. build to UWP platform.
3. deploy on tablet. Application behaves the same for "tablet mode" and "normal mode". Observe output for messages.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment