Search Issue Tracker
Fixed in 5.2.0
Votes
1
Found in
4.6.0b10
Issue ID
614313
Regression
Yes
Using the Trim button in the Sprite Editor does enable 'Apply' button
Steps to reproduce:
1. Import and open any sprite in Sprite Editor
2. Make some imperfect slices, press apply
3. Select the slice, press 'Trim'
4. Observe that 'Apply' button doesn't get enabled, thus it is not possible to save the change ('Revert' is also not enabled)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Harold_83
Feb 17, 2015 20:22
I don't know if this is close to what I am doing. I am watching the tutorial on digital tutors on UI, as following along. In multiple you select the sprites in the editor and press trim. It does not trim.