Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0f3
Issue ID
959059
Regression
Yes
Using ParticleSystem.Emit with Play on Awake enabled triggers a crash
Steps to reproduce:
1. Open attached project "CrashSample.zip"
2. Load scene TestScene
3. Observe that Play on Awake on "Particle System" is disabled
4. Enter Play mode
5. Press the Space key on your keyboard
Expected result: no crash
Actual result: Unity crashes
Reproducible with: 2017.2.0f2, 2017.2.0f3, 2018.1.0a1
Not reproducible with: 5.6.1f1, 2017.1.0b10, 2017.1.0f3, 2017.2.0f1
Regression introduced in: 2017.2.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #957427