Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
7.0.1
Issue ID
1175097
Regression
Yes
[LWRP] Area Light does not generate light when its Shape is set to Disc
Repro steps:
1. Open attached project
2. Open Game view
3. Select "Area Light" in the Hierarchy
4. In the Light component, change the Shape parameter to Rectangle and wait for the scene to bake
5. In the Light component, change the Shape parameter to Disc and wait for the scene to bake
Expected result: Light is generated using both shapes
Actual result: Light is generated only using Rectangle shape
Reproducible with: 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Could not test with: 2017.4.31f1 (Lightweight RP package not available)
Reproducible with package versions: 4.0.0, 7.0.1
Not reproducible with package versions: 3.3.0
Note: Disc-shaped light is seen after updating the LWRP package to 5.7.2 or 7.0.1. It disappears after making changes to "Area Light".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note (fix version 7.1.1):
Fixed in 7.1.1