Search Issue Tracker
By Design
Votes
0
Found in
2017.4.5f1
Issue ID
1052668
Regression
Yes
Using Graphics.CopyTexture shows only grey color
To reproduce:
1. Open users attached project "CopyTexture.zip"
2. Open "Test.unity" scene
3. Enter Play mode
4. Observe a grey rectangle on the left
Expected result: textures are shown (5.6.png)
Actual result: the grey rectangle is shown (2017andup.png)
Reproduced on:
2017.1.5f1 2017.4.13f1 2018.2.13f1 2018.3.0b7 2019.1.0a5
Not reproduced on:
5.6.5p4
Notes:
Reproduced with Metal and OpenGLCore
Scripting Runtime Version .NET 3.5 and .NET 4.x
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance
Resolution Note:
Texture2D.Apply() is not needed for CopyTexture(), explained in documentation: https://docs.unity3d.com/ScriptReference/Graphics.CopyTexture.html