Search Issue Tracker
Won't Fix
Won't Fix in 2019.2.X
Votes
1
Found in
2019.2.0a9
Issue ID
UUM-16618
Regression
No
Using DestroyImmediate in the Editor when prior to this calling DetachChildren causes DestroyImmediate to throw errors
To reproduce:
1. Open attached project
2. Open SampleScene
3. Enter Play Mode
4. Leave Play Mode
Reproducible with: 2017.4.24f1, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Actual results: error is present:
Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
UnityEngine.Object:DestroyImmediate(Object)
DetachAndDestroy:OnDestroy() (at Assets/DetachAndDestroy.cs:11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2019.2.X):
There are no fixes planned for this Bug