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Won't Fix
Votes
0
Found in
5.2.3f1
Issue ID
749326
Regression
No
Using command buffers to blit the scene depth won't work
In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: built-in render texture type 3 not found while executing <command buffer's name> (Blit source)".
How to reproduce:
1. Open test.unity
2. Hit Play and notice the warning in console.
Comments (5)
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JacobK
Nov 01, 2017 15:52
Still having this issue - can we get any more information?
cpetry
Mar 30, 2017 09:21
Same question here: Why can't we get access to the depth buffer?
Simod
Nov 01, 2016 11:59
Same problem and same question: Why won't fix?
Trying to access this from the light command buffer.
jimCheng
Oct 14, 2016 03:01
The Same Issue.
Ewanuk
Jun 10, 2016 18:42
Can we get a reason as to why this won't be fixed/resolved?
Why can't we copy the current depth buffer?