Search Issue Tracker
Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2020.3.48f1
2021.3.25f1
2022.2.19f1
2023.1.0b17
2023.2.0a15
2023.3.0a1
Issue ID
UUM-36470
Regression
No
UsePass doesn't reference passes within another Shader's second SubShader
Reproduction steps:
1. Open the attached project “UsePassBug”
2. Enter Play mode
3. Click the “SRP” button in the Game view
4. Click the “Built-in” button in the Game view
Expected result: the cube is visible regardless of which button is clicked
Actual result: the cube disappears when the “Built-in” button is clicked
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b17, 2023.2.0a15
Reproducible on: macOS 13.2.1 (Intel)
Note: not reproducible when the first SubShader is deleted or its pass is changed to "USE"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Add comment