Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b9
Issue ID
1006393
Regression
No
Usability: Create Empty option in Hierarchy doesn't leave created GameObject in rename mode
Right click anywhere in the Hierarchy window and select the Creaty Empty option from the context menu.
Actual: a GameObject is created with the name Game Object
Expected: a new GameObject is created and it stays in object rename mode since as a user I rarely want to create a game object called Game Object. This is also consistent with how newly created assets in the ProjectBrowser stay in rename mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment