Search Issue Tracker
Fixed in 7.7.0
Votes
13
Found in [Package]
7.3.1
Issue ID
1256604
Regression
No
[URP][XR][XR SDK] Opaque texture is black in right eye if both Depth and Opaque texture enabled for Multipass Rendering mode
Reproduction steps:
1. Open attached project ("URP Multipass.zip")
2. Open "New Scene" scene
3. Enter Play mode
4. In-Game window Top menu select Both Eyes
Expected result: Right eye is not rendered black
Actual result: Right eye is rendered similarly as left eye
Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16 (Legacy XR, XR SDK 3.2.10-3.2.12)
Tested with:
- MockHMD
- Oculus Rift
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text field max length is -1 by default
- Field Max Length is set to the first digit typed instead of entire number typed
- D3D12 MainLight Shadowmap clear incorrectly when using UWP
- Crash on ShaderPropertySheet::SetTexture when changing color space on a specific project
- "ENABLE_INPUT_SYSTEM" flag is true even when the "InputSystem" package isn't installed
Add comment