Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
2019.3.0f1
Issue ID
1204677
Regression
Yes
[URP] Universal RP introduces a namespace "Utilities" directly in the global namespace
The "Utilities" namespace was created in the assembly
Unity.RenderPipelines.Core.Runtime
It is added directly under the global namespace, not following the usual
prefixing convention (e.g. UnityEngine.Rendering.xxx).
Steps:
1. Open attached project "utilitiesDemo.zip"
2. Open Package Manager and import "Universal RP" package
Expected: No errors in Console, Utilities namespace resolve to the expected MyGame.A.Utilities class.
Actual: notice the error, because the Utilities name resolves to the one in the global namespace.
Assets/Script.cs(10,13): error CS0234: The type or namespace name 'F' does not exist in the namespace 'Utilities' (are you missing an assembly reference?)
Reproduced with: 2019.3.0a9, 2019.3.0f5, 2020.2.0a2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment