Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
12.0.0
Issue ID
1358934
Regression
No
[URP]Skybox is rendered with the wrong winding order when the last object rendered before the skybox has a flipped scale
Reproduction steps:
1. Open the attached project "1358934Test.zip" from the google drive link
2. Go to Assets/Scenes/"SampleScene"
3. In the Scene view rotate the camera using the Move tool
Expected result: Skybox is rendered correctly
Actual result: Skybox is not rendered correctly
Reproducible with: 10.6.0 (2020.3.19f1), 11.0.0 (2021.1.22f1), 12.0.0 (2021.2.0b11, 2022.1.0a7)
Not reproducible with: 12.0.0 (2022.1.0a8)
Could not test with: 7.7.1 (2019.4.30f1) (Package errors when downgrading)
Notes:
-The issue is also reproducible with OpenGLCore API
-The issue is not reproducible with Direct3D11, OpenGLES2/OpenGLES3 APIs
-The issue does not reproduce on the Android platform
-The issue is reproducible on the Oculus Quest platform in 2022.1.0a8 and above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This happens because URP relies on built-in matrices for skybox and they differ between pipelines. We added a task to a roadmap to work on converting all missing shader from built-in to URP and also convert skybox pass to URP.