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Fixed in 12.1.2

Votes

0

Found in [Package]

12.1.0

Issue ID

1377086

Regression

Yes

URP PostProcessing zooms camera to corner when Pixel Perfect Camera uses Upscale Render Texture

Package: Scriptable Render Pipeline Universal

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Reproduction steps:
1. Open the attached Project
2. Open "SampleScene"
2. Make sure that Post Processing at Camera is selected and Pixel Perfect Camera has been set to Upscale Render Texture
4. Set Game view resolution to 1920 x 1080
2. Observe the Game view
3. Turn off Camera Post Processing
4. Observe the Game view

Expected result: When Post Processing is turned on, the Camera scales and shows Game view correctly
Actual result: The game view is zoomed in to the left corner

Reproducible with: 12.1.0 (2021.2.0f1), 12.1.1 (2021.2.4f1)
Not reproducible with: 7.7.1 (2019.4.34f1), 10.7.1 (2020.3.25f1), 12.0.0(2021.2.0b15), 12.1.2 (2021.2.27f1), 13.1.3 (2022.1.0b2)

  1. Resolution Note (fix version 12.1.2):

    Fixed in 12.1.2(2021.2.5f1)

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