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By Design
Votes
0
Found in
2020.3.40f1
2021.3.10f1
2022.1.16f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-15015
Regression
No
[URP] Object world position to object position transformations in the ShaderGraph shaders effected by the camera position an orientation
How to reproduce:
# Open the attached project (IN-9402.zip)
# Make sure the “Main” scene is open
# Move the Scene View camera so only one of the two sprites is visible
# Observe the sprite’s texture
Expected result: the texture remains the same as when both sprites are visible
Actual result: the texture changes to yellow with a slight orange gradient at the bottom
Reproducible with: URP 10.10.0 (2020.3.40f1), 12.1.7 (2021.3.10f1), 13.1.8 (2022.1.16f1), 14.0.3 (2022.2.0b8), 15.0.1 (2023.1.0a10)
Reproducible on: Windows 10, Ubuntu 20.04
Note: The issue is also reproducible on project builds
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Resolution Note:
This is by design and working as intended. Sprite renderers use dynamic batching by default, which is why you are seeing different world matrices depending if the sprites are batched. See https://docs.unity3d.com/2021.3/Documentation/Manual/dynamic-batching.html for batching limitations.
If you require to use world position in your shaders, consider using SRP Batcher instead where per object data is preserved. See https://docs.unity3d.com/Manual/SRPBatcher.html for more information.