Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.38f1
Issue ID
UUM-11700
Regression
No
[URP][MacOS] Getting Light artifacts in a Scene view with multiple Reflection Probes when iOS Platform is selected in the Build Settings
Reproduction steps:
1. Open the attached Unity project "iOSFlickeringIssue.zip"
2. Go to File > Build Settings and select iOS Platform
3. In the Scene view use a mouse wheel to zoom in, zoom out or right-click the mouse and move around
4. Observe the Scene view
Expected result: The Scene view does not flicker
Actual result: The Scene view starts flickering
Reproducible with: 10.10.0 (2020.3.38f1)
Not reproducible with: 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.12f1), 14.0.3 (2022.2.0b4), 15.0.0 (2023.1.0a5)
Notes:
- Issue is not reproducible when Mac Standalone or Android is selected in the Build Settings
- Reproduced on macOS Monterey 12.3.1 (Apple M1 Max)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note:
2020 LTS backporting soon will be closed and it is to risky to backport the fix as problem is already fixed in versions above 10