Search Issue Tracker
Fixed in 2022.3.11f1
Fixed in 2020.3.X
Votes
0
Found in
2020.3.46f1
Issue ID
UUM-33513
Regression
No
URP FullScreenPassRendererFeature shader is not visible in built player
How to reproduce:
1. Download and open the attached project
2. Add a Camera and position it to view the "Capsule" GameObject
3. Build and run the project for standalone
Expected outcome: The Capsule is visible
Actual outcome: The Capsule is not visible
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.3.11f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-35591
Resolution Note (fix version 2020.3):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-35591