Search Issue Tracker

By Design

By Design in 6000.5.X

Votes

1

Found in

6000.0.69f1

6000.3.11f1

6000.4.0b11

6000.5.0a8

Issue ID

UUM-136884

Regression

No

URP Editor and Player perform worse than identical Built-in projects

SRP Foundation

-

How to reproduce:

  1. Open the “Performance_BuiltIn_Project.zip“ project
  2. Open the “Scene_3cameras“ Scene
  3. Enter Play Mode and maximize the Game view
  4. Observe the FPS counter at the center of the Player
  5. Repeat steps 1-4 with the “Performance_URP_Project.zip“ project
  6. Compare the results

Actual result: URP project performs significantly poorer (about 30-40% degradation)
Expected result: URP project performs slightly worse or is as performant as the BuiltIn project

Reproducible in: 2023.1.0a1, 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a9

Reproduced on: Windows 11 Pro (25H2), macOS (26.2 Arm64), Linux (custom)
Not reproduced on: No other environment tested

Notes:
- Reproducible both in the Editor and in the Player as well
- Better results are yielded when the Editor or Player is placed on secondary monitors (locally happened, likely due to differing resolutions of the screens)
- For example, on 6000.0.70f1 in Editor, the Built-in RP project yields ~950 FPS while the URP project yields ~600 FPS (-37% as performant)
- Reproducible with Vulkan, DX12, and OpenGL

  1. Resolution Note:

    We are aware that the per-camera overhead is bigger in URP at the moment compared to BiRP. We are actively working on improving this at the moment

  2. Resolution Note (6000.5.X):

    We are aware that the per-camera overhead is bigger in URP at the moment compared to BiRP. We are actively working on improving this at the moment

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.