Search Issue Tracker
Not Reproducible
Votes
0
Found in
2021.2
2021.2.3f1
2022.1
Issue ID
1383714
Regression
No
[URP] CommandBuffer warnings thrown while debugging Depth Overlays with Post-processing enabled in Rendering Debugger
How to reproduce:
1. Create new URP project
2. Open Rendering Debugger from Window>Analysis
3. In side panel select Rendering
4. Set Map Overlays to Depth, Post-processing to enabled and Additional Wireframe Modes to Wireframe
5. Observe Console
CommandBuffer: temporary render texture _InternalGradingLut not found while executing (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
CommandBuffer: temporary render texture _CameraDepthTexture not found while executing (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Reproduced with: 2022.1.0a16, 2021.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Resolution Note:
this was fixed by the RTHandles PR and not reproducible on latest 13.x URP