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By Design
By Design in 6000.1.X
Votes
0
Found in
6000.1.0a9
Issue ID
UUM-90724
Regression
No
[URP] Changing Default Render Pipeline does not update Default Renderer
Steps to reproduce:
1. Create a new URP project from URP Template. Note in Project Settings/Graphics that it uses "PC_RPAsset" by default. Open SampleScene, Note that MainCamera uses "Default Renderer (PC_Renderer)"
2. In Project Settings/Graphics change "Default Render Pipeline" to "Mobile_RPAsset"
Actual results:
MainCamera still uses "PC_Renderer", which is not Default Renderer any more.
Expected results:
MainCamera uses "Mobile_Renderer", the Default Renderer
Reproducible with versions: 6000.1.0a9 (revision 5daf0693406e)
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- Even closing/re-opening the project does not improve the situation
- It is not possible to select "Mobile_Renderer" as the Camera Renderer, the only option listed is "Default Renderer (PC_Renderer)"
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Resolution Note:
This is as designed.
The RenderPipelineAsset in ProjectSettings > Graphics is only used if no RenderPipelineAsset is assigned in the quality.
When creating a Univeral 3D project from the hub, there is indeed a RenderPipelineAsset assigned to graphics but there is also another one overloading in the quality level. So the one in graphics have no impact.
Resolution Note (6000.1.X):
This is as designed.
The RenderPipelineAsset in ProjectSettings > Graphics is only used if no RenderPipelineAsset is assigned in the quality.
When creating a Univeral 3D project from the hub, there is indeed a RenderPipelineAsset assigned to graphics but there is also another one overloading in the quality level. So the one in graphics have no impact.