Search Issue Tracker
By Design
Votes
0
Found in
2023.2.20f1
Issue ID
UUM-70352
Regression
Yes
[URP] Changing Camera Render Type from Overlay to Base leaves Game View Black
Steps to reproduce:
1. Open a URP-enabled project
2. Ensure that the Game View is enabled and visible
3. Select a Camera
4. Set the Camera Render Type to Overlay
5. Set the Camera Render Type to Base
Actual results:
Game View turns Black, Background Type is set to Uninitialized
Expected results:
Game View does not turn Black even with Uninitialized Background Type
Reproducible with versions: 2023.2.10f1, 2023.2.20f1, 6000.0.0b16 (In Unity 6 Game View turns Yellow and is being investigated in ticket UUM-63811)
Not reproducible with versions: 2022.3.16f1, 2023.1.18f1, 2023.2.9f1
Tested on (OS): Mac OS Sonoma, Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Uninitialized background type doesn't give any gurantee of what the background should look like. If you want the skybox you can select it as background type. It is changed to uninitialized on both versions to handle the overlays behaviour. To undo a change please use the undo function.