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Votes
0
Found in [Package]
7.1.8
Issue ID
1237767
Regression
No
[URP] Bloom appears much brighter in Scene View compared to Game View
When rotating the directional light in Scene View or moving the camera around the bloom also flickers a lot. There are no changes to the effect when moving the light/camera in Game View.
To repro:
- download this small project
- open the Watershadersample scene
- notice the bloom is very poweful in scen view and is colouring the whole screen yellow
- in game Veiw, notice that the bloom looks ok.
Repoducible in 2020.1, 2020.2 and 2019.3
with URP: 7.1.8, 7.3.0, 8.0.1 and 9.0.1
Cannot test with 19.2 or earlier versions, as this particular project that reproduces the glitch cannot be opened in earlier versions.
Note! Cannot reproduce this when adding this user-made unity package to a new project made with the URP Template. This only reproduces when importing it to a new 3D project that's had the URP package added to it after the fact.
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Resolution Note:
There are 2 issues in this report:
(1) Bloom appears in sceneView but not gameView
This is because on RenderPipeline asset, user need to enable HDR checkbox.
(2) The weird yellow fullscreen color in sceneView
This is because in user's shader graph, the "Texture is active" has the negative value, and that negative value arrives output Albedo. Negative color values in render targets will have unexpected behavior, which is expected.