Search Issue Tracker
Fixed in 11.0.0
Votes
1
Found in [Package]
10.1.0
Issue ID
1328012
Regression
Yes
[URP] 2D Light gets culled when one light is using 2 Target Sorting Layers and another offscreen light is using one same layer
How to reproduce:
1. Open the attached "1328012_Repro" project
2. Open the "Test" Scene
3. In the Scene view move the Camera so only one 2D Light would be visible
Expected results: The 2D Light stays visible
Actual results: The 2D Light becomes invisible
Reproducible with: 10.1.0 (2020.2.0b9), 10.4.0 (2020.3.5f1)
Not reproducible with: 7.6.0 (2019.4.24f1), 10.0.0-preview.26 (2020.2.0b9), 11.0.0 (2021.1.2f1), 12.0.0 (2021.2.0a13)
Notes:
- Happens with every 2D Light Type
- If one 2D Light has 2 Target Sorting Layers checked that are in a row in order (for example 1st and 2nd layer) and no other 2D Light are using those layers then that light will get culled no matter what (also not reproducible in URP 11.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Resolution Note (fix version 11.0.0):
Fixed in URP 11.0.0 available in Unity 2021.1.0a10 and above
Resolution Note (fix version 11.0.0):
Fixed in URP 10.8.1