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Fixed in 2017.1.0f3
Votes
0
Found in
5.6.0f3
Issue ID
898067
Regression
Yes
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' faulty replacement breaking shader
Steps reproduce:
1. Open attached project
2. Open ShadowMeta.cginc
3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)
4. Save script
5. Notice that mul(UNITY_MATRIX_MVP, pos4) is upgraded to UnityObjectToClipPos(pos4)
Expected result: mul(UNITY_MATRIX_MVP, pos4) should not be replaced with UnityObjectToClipPos(pos4)
Reproduced in: 2017.1.0a6, 5.6.0f3, 5.6.0f2
Not reproduced in: 5.6.0f1, 5.6.0b11, 5.6.0b1 ,5.6.0a1, 5.5.3f1
Regression since: 5.6.0f2
Comments (16)
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jimburn
May 29, 2017 01:33
Is working:
float4x4 vp = mul(UNITY_MATRIX_MVP, unity_WorldToObject);
Forced by Unity replaced by
float4x4 vp = UnityObjectToClipPos(unity_WorldToObject);
This generates an error: Shader error in 'custom/Billboard': 'UnityObjectToClipPos': cannot implicitly convert from 'float4x4' to 'float4' at line 132 (on d3d11)
Shaders now are broken, and no way to fix them. Please take in account 4x4 case.
MediaGiant
May 06, 2017 19:42
In version 2017.1.0b1
Breaks a shader called GizmoShader
http://answers.unity3d.com/storage/attachments/54575-gizmoshader.zip
Lines fail ZTest and are rendered over geometry
I hope this is fixed before release
Heartbroken
Apr 27, 2017 15:19
The same for mul(UNITY_MATRIX_MVP, mat4x4)
Hope this is fixed too.