Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b4
Issue ID
1038144
Regression
No
Updating terrain resolution (length/width), tree's position is not synced on another terrain which uses the same terrain data
On changing terrain, resolution length or width trees position is not synchronizing on another terrain using same terrain data in the same scene or additive scene
Steps to Repro:
1. Open attached or create a new project
2. Hierarchy window > right click
3. 3D object > terrain
4. Duplicate terrain
5. Inspector > paint trees
7. Edit Tree > add tree
8. Paint trees on the 1st terrain
9. Observe that the trees are getting painted on 2nd terrain as well
10. Inspector > terrain setting
11. Under resolution change length or width
Actual Result:
1. Trees position is changed to match terrain dimensions on 1st terrain
2. Trees position remain same on the second terrain even though the base dimensions are changed
3. Position resets when terrain data is refreshed
Occurring with:
2018.3.01, 2018.2.0b4, 2018.1.0f2, 2017.4.3f1, 2017.2.2f1, 2017.1.3p3
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment