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Fixed
Fixed in 1.4.2
Votes
0
Found in [Package]
1.4.2
Issue ID
LOC-722
Regression
Yes
Updating LocalizationString when exiting Play mode causes ResourceManagement errors
Reproduction steps:
1. Open the user attached project
2. Build Addressable content (Addressables Groups > Build > New Build > Default Build Script)
3. Make sure "Use Existing Build" is selected (Addressables Groups > Play Mode Script > Use Existing Build)
4. Make sure "Enter Play Mode Options" is enabled (Project Settings > Editor > Enter Play Mode Options)
5. Open the "SampleScene" scene and enter Play mode
6. Exit Play mode and observe the Console
Expected result: No errors
Actual result: Various errors
Reproduced with: 1.0.0 (2019.4.39f1), 1.3.1 (2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15)
Reproduced on: macOS 12.0.1 (Intel)
Errors:
* OperationException : Unknown error in AsyncOperation : Resource<IAssetBundleResource>(localization-locales_assets_all.bundle)
* OperationException : GroupOperation failed because one of its dependencies failed
* System.Exception: Dependency Exception ---> UnityEngine.ResourceManagement.Exceptions.OperationException: GroupOperation failed because one of its dependencies failed --->
* OperationException : GroupOperation failed because one of its dependencies failed
* ResourceManagerException : ProvideResources failed
* OperationException : ChainOperation failed because dependent operation failed
* No Locale could be selected:
* The AssetBundle 'localization-locales_assets_all.bundle' can't be loaded because another AssetBundle with the same files is already loaded.
* Exception: The ProvideHandle is invalid. After the handle has been completed, it can no longer be used
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