Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.0f1
2019.3
2020.1
Issue ID
1212274
Regression
No
Updated Material properties are not copied to a new instance when they were changed using Material.Lerp
Reproduction steps:
1. Open attached project "1212274_material_lerp" and "SampleScene"
2. Enter Play Mode
Expected result: "instance", changed from red to blue using Material.Lerp, and "instance2" are both blue
Actual result: "instance2" color is red, while "instance" is blue
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Note: "instance2" color is set to the color that "instance" was originally instantiated with.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note:
Creating an instance is just “copying the serialized material object” and it will not contain anything that is set to the shader. Please use CopyPropertiesFromMaterial for copying one material to another: https://docs.unity3d.com/ScriptReference/Material.CopyPropertiesFromMaterial.html