Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X
Votes
2
Found in
2017.4
2019.3.3f1
2020.2
Issue ID
1225010
Regression
No
'Unsupported material wedge reference mode type' error is thrown when importing a specific .fbx file
To reproduce:
1. Create a new Unity project (or open an existing one)
2. Import the attached 'Test.fbx' file
3. Observe the Console window
Expected result: No error is thrown
Actual result: 'Unsupported material wedge reference mode type' error is thrown
Reproducible in: 2017.4.38f1, 2018.4.19f1, 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Note: Full error message -
ImportFBX Errors:
Unsupported material wedge reference mode type! Please Report this bug.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a6
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.20f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.33f1