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Won't Fix
Votes
5
Found in
2021.3.39f1
2022.3.31f1
6000.0.5f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-75486
Regression
No
Unnecessary corners are added to NavMeshAgent path when NavMeshLink overlaps with NavMesh edges
Reproduction steps:
1. Open the attached “UNITY_6.zip” project
2. Open the “NavigationTest” scene (Assets > Scenes)
3. Enter the Play mode
4. Pause the Game
5. Observe the white navigation path in the Scene view
Expected result: No unnecessary corners in the path are visible
Actual result: Unnecessary corners in the path are visible
Reproducible with: 1.0.0-exp.4 (2021.3.39f1), 1.1.5 (2022.3.31f1), 2.0.0 (6000.0.5f1)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.