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Fixed in 5.0.X
Votes
0
Found in
5.0.0a19
Issue ID
624540
Regression
No
Universal shader: Detail mask 'understands' only transparent areas of its texture
1) What happened
Universal shader: Detail mask 'understands' only transparent areas of its texture
2) How can we reproduce it using the example you attached
See attached project, or:
1. Assign to Detail Mask a greyscale texture that has (as well) some transparent area
---> See that secondary maps diffuse texture blacked-out only in areas, that match transparent area of Detail Mask.
Expected: Any grey tint of Detail Mask should affect Secondary Maps overlay
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