Search Issue Tracker
By Design
Votes
0
Found in [Package]
11.0.0
Issue ID
1354922
Regression
No
[Universal RP] The Prefab in the Inspector preview is dark when uses high ambient color
How to reproduce:
1. Open the user's attached "PrefabPreviewRepro.zip"
2. Select the "Cube" Prefab in the Project window
3. Observe the GameObject in the Inspector preview
Expected result: The Prefab in the Inspector preview is bright
Actual result: The Prefab in the Inspector preview is dark
Reproducible with: 7.7.1 (2019.4.29f1), 10.6.0 (2020.3.16f1), 11.0.0 (2021.1.17f1)
Could not test with: 12.0.0 (Due to the user's Shader error "Shader error in 'Test/Ambient Only': invalid subscript 'posWS' at line 117 (on d3d11)")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
This is by design the ambient color is set to dark gray in the preview window. You can change the prefab environment instead. This can be done by script(see forum discussion for suggestion: https://forum.unity.com/threads/editor-callback-for-prefab-mode-being-open.566803/) or by dragging the scene you wish to use into the given setting described in: https://docs.unity3d.com/Manual/EditingInPrefabMode.html.