Search Issue Tracker
Won't Fix
Votes
0
Found in
3.5.6f4
Issue ID
506498
Regression
No
UnityScript: Accessing an enum value via an instance causes crash
To reproduce:
1. Open project SwitchBug
2. Select "testScene"
3. Select "testObject"
workaround:
Meanwhile, you can avoid this issue by referencing enumeration values from their types instead of from instances:
TestGameType.Survival instead of currentArea.game.Survival
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment