Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.0f4
Issue ID
752785
Regression
No
Unity takes an extended amount of time to recompile after editing a script
How to reproduce:
1. Open attached project (longCompileTime)
2. Open any script in the project
3. Put a space anywhere in the script and save it
- Note that it takes over 1 minute and 30 seconds to recompile (sometimes longer)
- Project contains about 1000 scripts
- Also attached is a project with 1000+ scripts which takes less than 15 seconds to compile
- Reproduced in Version 5.3.2p4 (f3eb2e65f8a2), Version 5.4.0b7 (83df6fa5e23f)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment