Search Issue Tracker
Duplicate
Votes
1
Found in
2017.1.0b9
Issue ID
920119
Regression
No
Unity out of memory crash when baking Lightning
Steps to reproduce:
1. Open attached project
2. If Auto baking is not set press bake
-Unity will crash eventually
Actual result: Unity crashes with assertion failed on expression:Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)' (97).
Expected result: Unity should not crash
Note: in 2017.1.0b9 errors (Assertion failed on expression: 'Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)' (97)) appear when baking Lightning
Reproduced on: 5.6.1p2, 2017.1.0b7, 2017.1.0b9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #916806