Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.21f1
2023.2.14f1
6000.0.0b11
Issue ID
UUM-66453
Regression
No
Unity Logo texture is included in builds even when Splash Screen is disabled
How to reproduce:
1. Open the “2022.2.0a5_splashTexture“ project
2. In Player Settings disable Splash Screen
3. In Build Settings make sure the “SampleScene“ is included in the Build
4. Select File → Build and Run
5. Open the Editor.log
6. Press “CRTL+F“ and search for “Build Report“
Expected result: “Unity Logo“ or “UnitySplash-Light“ is seen under the “Build Report“ section
Actual result: “Unity Logo“ or “UnitySplash-Light“ are not seen
Reproducible with: 2022.2.0a6, 2022.3.21f1, 2023.2.14f1, 6000.0.0b11
Not reproducible with: 2021.3.36f1, 2022.2.0a5
Reproducible on: Windows 10, macOS 14.3.1
Not reproducible on: No other environment tested
Workaround: If you go to the Player Settings, enable the Splash Screen, disable the Show Unity Logo, and disable the Splash Screen again, the texture will not be present
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We will be reworking the player settings, UX improvements around the splash screen will be factored into this work to address this issue in the future.