Search Issue Tracker
By Design
Votes
1
Found in
5.3.4p6
Issue ID
806409
Regression
No
Unity hangs on shutdown if cache trim job was spawned on a large GI Cache
From user http://forum.unity3d.com/members/lost-in-the-garden.986699/:
Roughly 9/10 times when I quit the editor, it gets stuck at full load and I can only force quit it. Same for my colleague, but he said that he was closer to 5/10. I haven't waited for a long time, but I've given it some time, to believe that this is not normal behavior.
We are on 5.3.4p6
minidump: https://www.dropbox.com/s/vwih0me68bezq2r/Unity.dmp?dl=0
screenshot with thread overview: https://www.dropbox.com/s/dlbocz6rririisy/process explorer.PNG?dl=0
We are running Windows 10 Pro, Version 10.0.10586 Build 10586
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment