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By Design
By Design in 2023.3.X
Votes
0
Found in
2022.3.11f1
2023.1.16f1
2023.2.0b13
2023.3.0a9
Issue ID
UUM-53141
Regression
Yes
Unity Graphics API calls are not being made in iOS, Windows and Standalone Players
Reproduction steps:
1. Open the "IN-57048.zip" project
2. Build and Run the project
3. Click the screen in the Player
Expected results: Dots are seen in the Player and clicking on the screen creates ripples
Actual results: The Player shows a black screen
Reproducible with: 2022.3.5f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9
Not reproducible with: 2021.3.31f1, 2022.3.4f1
Reproducible on: macOS Ventura (M1, Intel), Sonoma (M1), VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS, Windows 11
Not reproducible on: No other environment tested
Notes:
- The audio is still audible when clicking on the screen
- Not reproducible in Play mode
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Resolution Note:
Invalid Shader Tags for Render Pipeline.
Shader "Custom/Matter"
[...]
"RenderPipeline" = "UnversalPipeline"
Shader "Custom/Prism"
[...]
"RenderPipeline" = "UnversalPipeline"
Shader "Custom/Singularity"
[...]
"RenderPipeline" = "UniversalRenderPipeline"
Shader "Custom/SpaceTime"
[...]
"RenderPipeline" = "UnversalPipeline"
Check the pipeline tag. To be the correct one.
public sealed partial class UniversalRenderPipeline : RenderPipeline
{
/// <summary>
/// The shader tag used in the Universal Render Pipeline (URP)
/// </summary>
public const string k_ShaderTagName = "UniversalPipeline";
}
Resolution Note (2023.3.X):
Invalid Shader Tags for Render Pipeline.
Shader "Custom/Matter"
[...]
"RenderPipeline" = "UnversalPipeline"
Shader "Custom/Prism"
[...]
"RenderPipeline" = "UnversalPipeline"
Shader "Custom/Singularity"
[...]
"RenderPipeline" = "UniversalRenderPipeline"
Shader "Custom/SpaceTime"
[...]
"RenderPipeline" = "UnversalPipeline"
Check the pipeline tag. To be the correct one.
public sealed partial class UniversalRenderPipeline : RenderPipeline
{
/// <summary>
/// The shader tag used in the Universal Render Pipeline (URP)
/// </summary>
public const string k_ShaderTagName = "UniversalPipeline";
}